LexManos: Enable the normal ModList GUI in game. LexManos: Moved client side Block.onBlockDestroyed to after Item.onBlockDestroyed to match server order. LexManos: Fix incorrect position passes to Block.getExplosionResistance from entities. LexManos: Update universal manifest for 1.8.8's json.įry: Fixed NPE is B3D loader caused by the missing vertex normal updated the example chest model - it's now has 2 meshes Updated ModelAnimationDebug - it now uses the new chest model, renders the base with the static world renderer, and only the lid with the TESR. Scenarios, connecting up APIs and stuffs. Will be able to get that function, and do, well, whatever, really. Senders can send a classname implementing Guava's function, and receivers OMG! Documentation? WUT? I haz lost my mind.Īlso, Functional interface for IMC. IASM never worked, and I'm not about to implement it.Ĭpw: ONE EVENT BUS TO RULE THEM ALL AND IN THE DARKNESS FIRE THEM!Ĭpw: Fix MDK for 1.8.8 using FG2.1 snapshot Bukkit hasn't existed in a very long time now. Closes #2204Ĭpw: More cleanups, some documentation, a bunch of deprecations.Ĭpw: Deprecate it as well, because hey, it's redundant now.Ĭpw: Clean up some very long dead code. Also fix tracing printstream when printStackTrace is called.Ĭpw: Fix up a couple of patches, affected by the recent updateĬpw: Fix button and lever placement problem. LexManos: Compiler warnings pass, undeprecated SplashProgress related stuff.Ĭpw: Propogate AbortException. LexManos: Removed IItemRenderer class, all functionality is possible with new rendering system. LexManos: Fixed Large mushrooms generating incorrectly. LexManos: Fixed placing blocks on snow layers with more then one layer. LexManos: Bump version for new Minecraft version. Note: The 'max' parameters are NON-inclusive.Ĭpw: Fix up blockstate rebuild. LexManos: Add chunk loading protection to WorldSever.getTileEntitiesIn, may prevent orphanced chunks and a CME in EntityPlayerMP. Lumien231: Fixed: The Integrated Server not being stopped when exiting a singleplayer world to the main menu Fix a couple of registry bugs.Ĭpw: Fix problem with spam from registry on loading a second world. Minecrell: Add jline-based console with colors and tab-completionīernhard.bonigl: Add a PotionRegistry to handle dynamic distribution and remapping of Potion IDsĬpw: Some tweaks - GameRegistry is modder facing API, so avoid having MC methods there. Fixes #2067Ĭpw: Allow entity selectors to select "." in entity names. Kashike: Use the FMLSecurityManager checkPermission(Permission) method for context-based permission checks. Tehgeek: Allow server to access Potion isBadEffect() It'll never work and modders should realize that fact. On the classpath, fixing the ClassNotFoundException occurring before.Īlso fixed some minor formatting and made it throw a fullĬpw: Be noisy when API is in a coremod. The language adapter is now properly picked up after the mod is loaded If the remapevent is because the registry is refreezing, it'll be true.Ĭpw: Most requested feature of all time? TileEntity init method called after it's ready to roll. LexManos: Fixed colored leather armor, and custom armor textures.Ĭpw: Add a flag to the modidremapping event. LexManos: Fix dispensers equipping armor on players in the wrong slot Closes #1649īx9j52xd: Fixed that oldLight is not being used.įry: Fixed orientations of generated item faces.
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